![]() ![]() ![]() What performance gains are there to be had compared to something like Alchemy, which is infamous for cutting the fat of most viewers and improving performance across the board.Īnd. y'know, running Unity, on top of the SL viewer. interesting, but how do we implement client-side LSL execution, how do we handle scripts, period? Is this just using Unity as a rendering engine while leaving the remainder of the LL TPV code intact? What's more, it begs the question as to what performance difference there is when we're. Go here to join the Crystal Frost Discord for updates. Here's another side-by-side demo with Firestorm, "demonstrating updating object positions, rotations, and scales, including for child prims."Īnd yes, Crystal Frost will likely work on mobile "in the future, but at current there's a lot of optimization that needs to be done to support mobile. Once I do the frame rate should be ridiculously higher." But Firestorm, like all Linden Lab-based viewers have occlusion culling. "But I'm going to do some dynamic occlusion culling and implement level of detail like Linden Lab clients have So about a third of my frame rate with Firestorm. ![]() However the framerate is much lower, but I know why and i'm working on a fix."įar as frame rate, it's about 30 FPS now. "The memory leak issue that held up development for 6 months has been 100% absolutely and unequivocally fixed, and I'm now using less RAM than Firestorm does, while rendering everything at full 100% highest detail. "The first public test build will be in about a month."Īs for what you're looking at in the preview, Bunny's already working on fixing the issues: ![]()
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